Awesome-Game-Networking
reliable
Awesome-Game-Networking | reliable | |
---|---|---|
2 | 1 | |
162 | 572 | |
- | 0.4% | |
0.0 | 8.5 | |
4 months ago | 4 months ago | |
C | ||
- | BSD 3-clause "New" or "Revised" License |
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Awesome-Game-Networking
- Learning game engine development for custom engines.
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Multiplayer Networking Solutions
Awesome-Game-Networking Similar to this thread, bunch of info and link about stuff.
reliable
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Multiplayer Networking Solutions
yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
What are some alternatives?
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
ezyfox-server - A socket server (include SSL) supports realtime application, realtime game, MMORPG, messaging, chat and streaming data with TCP, UDP and Websocket
henet - Haskell bindings for ENet
Protobuf - Protocol Buffers - Google's data interchange format
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
netcode.io - A protocol for secure client/server connections over UDP
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54358, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)