AudioSpline VS UEJoystickPlugin

Compare AudioSpline vs UEJoystickPlugin and see what are their differences.

AudioSpline

This type of actor was created mainly to cover long/large areas with a movable sound. For example you can use it to apply sounds to: river flowing by, wind on the cliff, distant battle soundscape, etc.. (by luigiplatania94)

UEJoystickPlugin

Unofficial Joystick Plugin for the Unreal Engine (by tsky1971)
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AudioSpline UEJoystickPlugin
1 3
4 75
- -
7.7 0.0
over 2 years ago 3 months ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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AudioSpline

Posts with mentions or reviews of AudioSpline. We have used some of these posts to build our list of alternatives and similar projects.
  • Custom audio attenuation shapes in Unreal Engine 4
    1 project | /r/GameAudio | 21 Feb 2021
    You could use my Spline for irregular shapes but in this specific circumstance, I wouldn't use it. Instead, I would use 2 Audio Volumes: https://docs.unrealengine.com/en-US/WorkingWithMedia/Audio/AudioVolume/index.html

UEJoystickPlugin

Posts with mentions or reviews of UEJoystickPlugin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-07.
  • how to fix Raw Input plugin getting interference?
    1 project | /r/unrealengine | 30 Jul 2022
    The usual joystick plugin that I would use is outdated for ue5 (https://github.com/tsky1971/UEJoystickPlugin) so I have to use the raw input plugin for an aircraft flight stick + rudder pedals. I'm getting interference though, even if I set up the vender and product ids correctly and make sure both devices write to different axis. For example, if I move the rudder pedals one of the flight stick's axis gets messed up until I stop moving the rudder pedals, after which the flight stick's axis works correctly. Are there any free alternatives to raw input or any way to fix interference? running on 5.0.2 btw
  • Using Multiple DirectInput Devices
    2 projects | /r/unrealengine | 7 Jun 2021
    There is a free SDL2 plugin, which I use to read inputs from 2 joysticks simultaneously. The plugin has been forked many times over the years, including by me. https://github.com/tsky1971/UEJoystickPlugin https://github.com/brifsttar/JoystickPlugin
  • Steam controller blinks by in the Days Gone PC trailer at about 1:14. Here’s hoping for proper support!
    1 project | /r/SteamController | 15 Apr 2021
    I forgot to mention this; you can implement SDL2 Joystick stuffs to Unreal Engine either a free or a paid plugin.

What are some alternatives?

When comparing AudioSpline and UEJoystickPlugin you can also consider the following projects:

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

ArduinoJoystickWithFFBLibrary - An Arduino Joystick Library With Force Feedback Feature

WarriOrb - Full source code for WarriOrb, a Dark-Souls like action platformer - using Unreal Engine 4

UnrealPlugin - Ultraleap SDK for the Unreal Engine.

UE-BUITween - Unreal 4 UMG UI tweening plugin in C++

OpenTournament - Repository for the Open Tournament Project

PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++

UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example

CloudConnector - Cloud native connectivity for Unreal Engine

JoystickPlugin - Unofficial Joystick Plugin for the Unreal Engine

SmoothZoom - Smooth Zoom Plugin for Unreal Engine 4.27