AsyncLoadingScreen
EasyLoadingScreen
AsyncLoadingScreen | EasyLoadingScreen | |
---|---|---|
3 | 1 | |
733 | 11 | |
- | - | |
4.9 | 10.0 | |
9 days ago | about 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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AsyncLoadingScreen
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How do you guys do level loading/loading screens?
Use an existing solution: https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
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Giving back to Unreal Community. Do you hate setting up loading screens? Do you want it to be as customizable as your technical art skills allow you to? Look no further and enjoy this free and super easy to set up plugin. Github link in comments.
Because this free open source plugin called AsyncLoadingScreen that already has a ton of customization options.
- Starting development at the beginning.
EasyLoadingScreen
What are some alternatives?
UnrealPakViewer - 查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件
DlgSystem - Dialogue Plugin System for Unreal Engine
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
UE4EasyLocalizationTool - This plugin introduces a way simpler method of localizing game made in Unreal Engine by simply importing CSV file into engine's localization files.
SteamBridge - An Unreal Engine implementation of the Steamworks API.
DataConfig - Unreal Engine JSON/MsgPack serialization framework
ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
RealtimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content.
Nav3D - 3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.