docs
bevy
docs | bevy | |
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236 | 574 | |
1,714 | 32,745 | |
0.0% | 3.2% | |
0.0 | 9.9 | |
about 2 years ago | 4 days ago | |
Rust | ||
GNU General Public License v3.0 or later | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
docs
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A Brief History of the U.S. Trying to Add Backdoors into Encrypted Data
marcan of the Asahi Linux project got into a discussion on reddit about this, and says that when it comes to hardware, you just can’t know.
> I can't prove the absence of a silicon backdoor on any machine, but I can say that given everything we know about AS systems (and we know quite a bit), there is no known place a significant backdoor could hide that could completely compromise my system. And there are several such places on pretty much every x86 system
(Long) thread starts here, show hidden comments for the full discussion https://old.reddit.com/r/AsahiLinux/comments/13voeey/what_is...
I highly recommend reading this if you’re interested https://github.com/AsahiLinux/docs/wiki/Introduction-to-Appl...
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The Register looks at the first release of Fedora Asahi Remix
Depends on the box. In general if there is a hardwired HDMI port it works, if it's an alt mode it doesn't yet. The feature pages give detail by hardware, heres a direct link to the M2 page https://github.com/AsahiLinux/docs/wiki/M2-Series-Feature-Su...
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Fedora Asahi Remix
https://github.com/AsahiLinux/docs/wiki/M1-Series-Feature-Su...
According to this page it should work on M1 MBP, but there is also a note about a specific patch released next week.
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Sonoma updates bricking MBPs
I'm just refuting that OP's dot update problem on Sonoma was caused by the refresh rate bug. In all likelihood OP doesn't have a weird Sonoma/Ventura dual boot situation going on (or Ashai Linux for that matter, who wrote a great article about this). In all my testing (and with a large enterprise sample size) we had zero reports of the refresh bug impacting an Apple Silicon Mac running just Sonoma itself.
- Speaker Support in Asahi Linux
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Tuxedo Pulse Gen 3
> They don't support variations of software at all. They support the hardware. [...] Asahi does not need to support applications at all.
From their FAQ page[1]:
> We will eventually release a remix of Arch Linux ARM, packaged for installation by end-users, as a distribution of the same name. The majority of the work resides in hardware support, drivers, and tools, and it will be upstreamed to the relevant projects. The distribution will be a convenient package for easy installation by end-users and give them access to bleeding-edge versions of the software we develop.
As distro maintainers, it is their job to make sure the applications they package work on the hardware they support. This includes submitting patches upstream when that is not the case, as application maintainers likely wouldn't want to support such a niche environment directly. So, yes, they rely on volunteers to fix issues, but they will likely have to support many applications themselves.
There is still a lot of broken software, as this list[2] is surely not exhaustive.
> Same deal for any other hardware manufacturer. [...] Really not much different to other hardware manufacturers since Linux started.
No, it's very different. First of all, the amount of Linux hackers who volunteered to reverse engineer the wide variety of hardware was orders of magnitude larger than the Asahi team. Even if they limit the amount of devices they support, modern computers are far more complex than in the early days of Linux. Regardless of how talented the Asahi team is, maintaining all the hardware of a modern computer is a sisyphean task for a project run by volunteers.
Secondly, hardware manufacturers could see the benefit of getting their hardware to run in Linux, and many eventually took over support from volunteers. Apple has shown no interest in doing so, and has historically been hostile to open source.
> Asahi devs have made it clear that Apple has chosen to avoid blocking installation of other operating systems.
The fact they allow installation of other operating systems today, doesn't mean that this decision couldn't change in the future. Services are a large part of their business, and allowing a group of hackers to use their hardware without being part of their software ecosystem may seem like a non-issue today, but if this group grows larger assuming projects like Asahi are successful, this might become a considerable loss of income which wouldn't be in their best interest.
> Apple has no issue with it.
Can you point me to an official ackgnowledgment of Asahi Linux by Apple? Or any indication that leaving this door open was a sign of good will, instead of a lack of interest in closing it? What makes you think they wouldn't eventually lock down Macbooks in the same way they do iPhones and iPads?
> ARM is a stable well supported platform for Linux
It's really not. A lot of software works, but when it doesn't, the user is SOL. As you can see on their Broken Software page[2], the major issue is precisely with AArch64 support. This should improve eventually, and Asahi is certainly a torchbearer in this scenario, but today it's yet another hurdle of using Apple hardware.
[1]: https://asahilinux.org/about/#is-this-a-linux-distribution
[2]: https://github.com/AsahiLinux/docs/wiki/Broken-Software
- Asahi Linux Team Uncovers macOS Refresh Rate Bugs: Sonoma Boot Failures
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Update on the Sonoma bug situation
More information about the macOS Sonoma ProMotion bug here.
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PSA: Don't upgrade to Ventura 13.6+ or Sonoma 14.0+ on Apple Silicon with custom display settings
Here’s the actual issue for anyone that cares, fully documented : https://github.com/AsahiLinux/docs/wiki/macOS-Sonoma-Boot-Failures
bevy
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Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
What are some alternatives?
idevicerestore - Restore/upgrade firmware of iOS devices
Amethyst - Data-oriented and data-driven game engine written in Rust
tinygrad - You like pytorch? You like micrograd? You love tinygrad! ❤️ [Moved to: https://github.com/tinygrad/tinygrad]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
FEX - A fast usermode x86 and x86-64 emulator for Arm64 Linux
Fyrox - 3D and 2D game engine written in Rust
asahi-installer - Asahi Linux installer
piston - A modular game engine written in Rust
AsahiLinux
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
nixos-apple-silicon - Resources to install NixOS bare metal on Apple Silicon Macs
specs - Specs - Parallel ECS