ArcCreate VS Entitas

Compare ArcCreate vs Entitas and see what are their differences.

ArcCreate

Community based rhythm game editor and player made with Unity. (by Arcthesia)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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ArcCreate Entitas
1 4
281 6,922
3.6% -
8.4 0.0
12 days ago 5 months ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ArcCreate

Posts with mentions or reviews of ArcCreate. We have used some of these posts to build our list of alternatives and similar projects.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing ArcCreate and Entitas you can also consider the following projects:

UnityMeshSimplifier - Mesh simplification for Unity.

Svelto.ECS - Svelto ECS C# Entity Component System

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

UnityNativeScripting - Unity Scripting in C++

Zenject - Dependency Injection Framework for Unity3D

WaccaMyPageScraper - Scraping WACCA MyPage data for an archiving. Don't let your data be lost.

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

MyBox - MyBox is a set of attributes, tools and extensions for Unity

gdnative - Rust bindings for Godot 3

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

MediaPipeUnityPlugin - Unity plugin to run MediaPipe