Aim-IK VS unity3d-zoning

Compare Aim-IK vs unity3d-zoning and see what are their differences.

Aim-IK

A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data. (by ehsan-mohammadi)

unity3d-zoning

Functionality for drawing zones such as rooms on a grid in Unity 3D. Sample project included. (by w-parsons)
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Aim-IK unity3d-zoning
1 1
307 7
- -
0.0 0.0
over 1 year ago over 1 year ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Aim-IK

Posts with mentions or reviews of Aim-IK. We have used some of these posts to build our list of alternatives and similar projects.

unity3d-zoning

Posts with mentions or reviews of unity3d-zoning. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Aim-IK and unity3d-zoning you can also consider the following projects:

unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.

DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas

Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient

OpenEOS - A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity.

com.hibzz.console - A simple in-game console for the unity engine

UnityPlayerPrefsExtra - Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.

clay - A clay shader made in Unity 3D's ShaderGraph.

KarlsonLevelImporter - A mod for KARLSON to import custom levels!