Aim-IK VS Keyframes

Compare Aim-IK vs Keyframes and see what are their differences.

Aim-IK

A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data. (by ehsan-mohammadi)

Keyframes

Simple tweening for any data, akin to AnimationCurve & Gradient (by neon-age)
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Aim-IK Keyframes
1 1
307 32
- -
0.0 10.0
over 1 year ago almost 2 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Aim-IK

Posts with mentions or reviews of Aim-IK. We have used some of these posts to build our list of alternatives and similar projects.

Keyframes

Posts with mentions or reviews of Keyframes. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Aim-IK and Keyframes you can also consider the following projects:

unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.

PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.

sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas

Tweener - GUI based tween system for Unity

OpenEOS - A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity.

advanced-lerping - In this tutorial repository you'll learn how you can easily apply smoothing and randomness to smoothing by using Animation Curves or MinMaxCurves to achieve nonlinear interpolation on "lerp"s.

com.hibzz.console - A simple in-game console for the unity engine

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

UnityPlayerPrefsExtra - Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

clay - A clay shader made in Unity 3D's ShaderGraph.

Uween - Lightweight tween library for Unity.