Aim-IK VS OpenEOS

Compare Aim-IK vs OpenEOS and see what are their differences.

Aim-IK

A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data. (by ehsan-mohammadi)

OpenEOS

A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity. (by RobProductions)
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Aim-IK OpenEOS
1 1
307 3
- -
0.0 4.2
over 1 year ago about 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Aim-IK

Posts with mentions or reviews of Aim-IK. We have used some of these posts to build our list of alternatives and similar projects.

OpenEOS

Posts with mentions or reviews of OpenEOS. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Aim-IK and OpenEOS you can also consider the following projects:

unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.

com.hibzz.console - A simple in-game console for the unity engine

sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas

Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.

Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient

stardust-SDK - Stardust SDK and sample app for Unity

KarlsonLevelImporter - A mod for KARLSON to import custom levels!

UnityPlayerPrefsExtra - Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.

UnitySaveLoadSystem - A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.

clay - A clay shader made in Unity 3D's ShaderGraph.