ActionRoguelike
RTSGame
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ActionRoguelike | RTSGame | |
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5 | 16 | |
3,191 | 17 | |
- | - | |
7.7 | 1.8 | |
about 1 month ago | over 2 years ago | |
C++ | C++ | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ActionRoguelike
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So You've Decided to Move from Unity to Unreal Engine
A course that finally made Unreal "click" for me, after years of toying with it, was Tom Looman's 'Professional Game Development in C++ and Unreal Engine' course. The source for what you build (with the chapters available in the git history) is here. [1] It was based on a class he taught and so also includes homework, which I found infinitely more valuable than just following along in a 'Here's how to [x].' type lesson.
[1] - https://github.com/tomlooman/ActionRoguelike
- Is there a public github repo of a game made in Unreal?
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Question Regarding C++ SetTimer
In this case you could search for examples of SetTimer use inside the engine project to find plenty of useful examples, I also search through good example projects in the community like this when using things I'm not too familiar with as well.
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Tom Looman Course
You can get the project files from his github: https://github.com/tomlooman/ActionRoguelike
- Released my free open-source C++ "Action Roguelike" for UE4 on GitHub! (AI, Multiplayer, SaveGames, etc.)
RTSGame
- Is there a public github repo of a game made in Unreal?
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Truing to create a .h file with a few enums in it in VS. Everytime I do, it appears to get deleted whenever I open the project or generate files. I did it once before but do not remember how. (5.1)
Enums.h
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I am looking for RTS/Strategy game tutorial in Unreal
Source code
- Website for Sharing C++ Code
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C++ tutorials that use best practices
The base for an RTS game
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Iterating over multiple classes question
Check out line 85 in here: https://github.com/belven/RTSGame/blob/main/BaseAI.cpp
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Here's some working C++ examples of various things in the UE4/5
Here's the projects:The basis of an RTS with working AI, that uses a lot of interfaces, to allow for unique interactions
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Using C++ in Blueprint only classes
However, I havea lot of projects in C++ and you're more than welcome to take what you want from them: An RTS Game
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Which Widget class to use for clickable screen space RTS unit icons?
A simple example
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How do you guys deal with interfaces?
Animal
What are some alternatives?
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nexify.io - Develop your skills with programming courses, explained step by step, to learn by building things.
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