ActionRoguelike
HoudiniEngineForUnreal
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ActionRoguelike | HoudiniEngineForUnreal | |
---|---|---|
5 | 6 | |
3,191 | 1,265 | |
- | 2.8% | |
7.7 | 9.7 | |
about 1 month ago | 5 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ActionRoguelike
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So You've Decided to Move from Unity to Unreal Engine
A course that finally made Unreal "click" for me, after years of toying with it, was Tom Looman's 'Professional Game Development in C++ and Unreal Engine' course. The source for what you build (with the chapters available in the git history) is here. [1] It was based on a class he taught and so also includes homework, which I found infinitely more valuable than just following along in a 'Here's how to [x].' type lesson.
[1] - https://github.com/tomlooman/ActionRoguelike
- Is there a public github repo of a game made in Unreal?
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Question Regarding C++ SetTimer
In this case you could search for examples of SetTimer use inside the engine project to find plenty of useful examples, I also search through good example projects in the community like this when using things I'm not too familiar with as well.
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Tom Looman Course
You can get the project files from his github: https://github.com/tomlooman/ActionRoguelike
- Released my free open-source C++ "Action Roguelike" for UE4 on GitHub! (AI, Multiplayer, SaveGames, etc.)
HoudiniEngineForUnreal
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No Unreal Plugin please help
I used the version on Github, unzip it and put it in C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Runtime or on Mac: /Applications/Epic Games/UE_5.0/Engine/Plugins/Runtime. In Houdini Engine settings I set the session type to TCP Socket and set the Houdini Executable to Houdini Indie (not sure this was necessary). I wasn't able to create a reliable connection to Houdini - it would connect but after a while it would disconnect and I wasn't able to reconnect again. So what I did was start Houdini Indie and went to Windows > Houdini Engine Session Sync, set the drop down to TCP Port and press Start and then in Houdini Engine, create a session. Session sync is an extra feature that I didn't make use of but I couldn't find another way to restart the Houdini server.
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UE5.1 "Always load last project on startup" glitch, unable to load Unreal Engine due to plugin I can't install, locked out of Unreal Engine
Just installed UE5.1 and converted my current project. Problem is, it relies on the HoudiniEngine plugin which I can't seem to install on UE5.1. This plugin works fine under 5.0, I've followed the install steps on their Github page by copying the HoudiniEngine directory to D:\Program Files\Epic Games\UE_5.1\Engine\Plugins\HoudiniEngine, but UE5.1 keeps telling me "Houdini Engine failed to load", then closes.
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Houdini Engine for UE5
https://github.com/sideeffects/HoudiniEngineForUnreal-v2/releases https://github.com/sideeffects/HoudiniEngineForUnreal/releases
They have instead merged future work back into HoudiniEngineForUnreal
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Any luck installing Houdini Engine for UE5 for version 19.0 of Houdini?
Was very confusing to figure out where to get the H19 + UE5 branch. You'll need to compile with this branch
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Problem with the hda format
How did you install the Houdini for UE plugin? There is two versions at present the HE for UE v2 as well as the original
What are some alternatives?
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EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
HoudiniEngineForUnreal-v2 - Houdini Engine Plugin for Unreal Engine 4 - Version 2
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