ActionRoguelike
FlowGraph
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ActionRoguelike | FlowGraph | |
---|---|---|
5 | 6 | |
3,179 | 1,011 | |
- | 7.1% | |
7.7 | 8.1 | |
about 1 month ago | 10 days ago | |
C++ | C++ | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ActionRoguelike
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So You've Decided to Move from Unity to Unreal Engine
A course that finally made Unreal "click" for me, after years of toying with it, was Tom Looman's 'Professional Game Development in C++ and Unreal Engine' course. The source for what you build (with the chapters available in the git history) is here. [1] It was based on a class he taught and so also includes homework, which I found infinitely more valuable than just following along in a 'Here's how to [x].' type lesson.
[1] - https://github.com/tomlooman/ActionRoguelike
- Is there a public github repo of a game made in Unreal?
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Question Regarding C++ SetTimer
In this case you could search for examples of SetTimer use inside the engine project to find plenty of useful examples, I also search through good example projects in the community like this when using things I'm not too familiar with as well.
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Tom Looman Course
You can get the project files from his github: https://github.com/tomlooman/ActionRoguelike
- Released my free open-source C++ "Action Roguelike" for UE4 on GitHub! (AI, Multiplayer, SaveGames, etc.)
FlowGraph
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How do you make a custom workspace like blueprints inside the Unreal Engine
Flow Graph
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Flow Graph v1.2 is available! Suitable for your new quest system that doesn't use level blueprints at all. It works well with World Partition (new world management in UE5) where there are no sublevels anymore.
Long and detailed answer is here: concept + 20m video presentation explaining everything :) https://github.com/MothCocoon/FlowGraph/wiki
- Flow Graph v1.2 is available! It's the first release for Unreal Engine 5.0 :) It works well with World Partition where there are no sublevels anymore. Suitable for your new quest system that doesn't use level blueprints at all.
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Good resources for learning editor tools?
FlowGraph by MothDoctor - probably the most polished-looking of the bunch, updated frequently, and uses a variety of UE4 features
- Released version 1.1 of Flow Graph, an abstract system for clean & easy scripting of high-level logic like quest, mission, dialogues... This release improves support for blueprint nodes, adds multiplayer and Save Game support. It includes a long list of small changes!
What are some alternatives?
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
DlgSystem - Dialogue Plugin System for Unreal Engine
Ue4MarchingCubes - 📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦
torrent - Full-featured BitTorrent client package and utilities
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
go-doudou - go-doudou(doudou pronounce /dəudəu/)is OpenAPI 3.0 (for REST) spec and Protobuf v3 (for grpc) based lightweight microservice framework. It supports monolith service application as well.
nexify.io - Develop your skills with programming courses, explained step by step, to learn by building things.
GenericGraph - Generic graph data structure plugin for ue4
DataConfig - Unreal Engine JSON/MsgPack serialization framework
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
flowbase - A Flow-based Programming inspired micro-framework / un-framework for Go (Golang)