FlowGraph VS Game-Networking-Resources

Compare FlowGraph vs Game-Networking-Resources and see what are their differences.

FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine (by MothCocoon)

Game-Networking-Resources

A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources] (by ThusWroteNomad)
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FlowGraph Game-Networking-Resources
6 10
1,022 4,566
4.1% -
8.1 5.1
7 days ago about 2 years ago
C++ C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Game-Networking-Resources

Posts with mentions or reviews of Game-Networking-Resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing FlowGraph and Game-Networking-Resources you can also consider the following projects:

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

colyseus - ⚔ Multiplayer Framework for Node.js

DlgSystem - Dialogue Plugin System for Unreal Engine

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

torrent - Full-featured BitTorrent client package and utilities

sora-unity-sdk - WebRTC SFU Sora Unity SDK

go-doudou - go-doudou(doudou pronounce /dəudəu/)is OpenAPI 3.0 (for REST) spec and Protobuf v3 (for grpc) based lightweight microservice framework. It supports monolith service application as well.

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

GenericGraph - Generic graph data structure plugin for ue4

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

flowbase - A Flow-based Programming inspired micro-framework / un-framework for Go (Golang)

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