FlowGraph
Game-Networking-Resources
FlowGraph | Game-Networking-Resources | |
---|---|---|
6 | 10 | |
1,022 | 4,566 | |
4.1% | - | |
8.1 | 5.1 | |
7 days ago | about 2 years ago | |
C++ | C | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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FlowGraph
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How do you make a custom workspace like blueprints inside the Unreal Engine
Flow Graph
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Flow Graph v1.2 is available! Suitable for your new quest system that doesn't use level blueprints at all. It works well with World Partition (new world management in UE5) where there are no sublevels anymore.
Long and detailed answer is here: concept + 20m video presentation explaining everything :) https://github.com/MothCocoon/FlowGraph/wiki
- Flow Graph v1.2 is available! It's the first release for Unreal Engine 5.0 :) It works well with World Partition where there are no sublevels anymore. Suitable for your new quest system that doesn't use level blueprints at all.
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Good resources for learning editor tools?
FlowGraph by MothDoctor - probably the most polished-looking of the bunch, updated frequently, and uses a variety of UE4 features
- Released version 1.1 of Flow Graph, an abstract system for clean & easy scripting of high-level logic like quest, mission, dialogues... This release improves support for blueprint nodes, adds multiplayer and Save Game support. It includes a long list of small changes!
Game-Networking-Resources
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Single player to multiplayer
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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N64 Games Only Allow 1 Controller Online
When you play any kind of real-time online multiplayer game, it is physically impossible for all players to have the same view of the world. As a result, approximations have to be made, for example by extrapolating other player positions. There is plenty of research on this subject, and most modern games do a pretty good job. But when you add a second local player, things get a lot more complicated.
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Basic af networking for idiots
This collection of links is a gold mine, it’s how I learned almost all that I know: https://github.com/MFatihMAR/Game-Networking-Resources
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Epic Games releases free anti-cheat and voice chat services for developers
Game network programming mega compilation.
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What's the best solution for quick match making for multiplayer games
Looks like you are trying to find a Multiplayer solution, take a look at this guy's repo, he have a lot of resources about the topic https://github.com/MFatihMAR/Game-Networking-Resources
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I'm looking for software with no encrypted traffic
Are there games that you could find and analyze? I wonder if old school games (or their multiplayer lobby servers) would be easy targets (I'm pretty sure a buddy said the Tribes 2 server protocol was really basic, but I could be very wrong.) A list of resources I found: https://github.com/MFatihMAR/Game-Networking-Resources
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How did you learn how to make a dedicated server for a multiplayer game? Books? Tutorials? University?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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Is there any decent MMO/persistent world server platform, or should I just write my own server?
As this is a "side hobby project", and not your main thing, you're probably better off making your own server (but use a networking library and another other helpful libraries you can find). A starting point: https://github.com/MFatihMAR/Game-Networking-Resources
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Should I make the game itself first, or the networking?
Helpful resource: https://github.com/MFatihMAR/Game-Networking-Resources
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Multiplayer P2P relay profitability - need to hear from experienced teams
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
What are some alternatives?
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
colyseus - ⚔ Multiplayer Framework for Node.js
DlgSystem - Dialogue Plugin System for Unreal Engine
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
torrent - Full-featured BitTorrent client package and utilities
sora-unity-sdk - WebRTC SFU Sora Unity SDK
go-doudou - go-doudou(doudou pronounce /dəudəu/)is OpenAPI 3.0 (for REST) spec and Protobuf v3 (for grpc) based lightweight microservice framework. It supports monolith service application as well.
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
GenericGraph - Generic graph data structure plugin for ue4
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
flowbase - A Flow-based Programming inspired micro-framework / un-framework for Go (Golang)
wine