Game-Networking-Resources VS com.unity.netcode.gameobjects

Compare Game-Networking-Resources vs com.unity.netcode.gameobjects and see what are their differences.

Game-Networking-Resources

A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources] (by ThusWroteNomad)

com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. (by Unity-Technologies)
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Game-Networking-Resources com.unity.netcode.gameobjects
10 10
4,566 2,062
- 1.4%
5.1 8.5
almost 2 years ago 5 days ago
C C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Game-Networking-Resources

Posts with mentions or reviews of Game-Networking-Resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

com.unity.netcode.gameobjects

Posts with mentions or reviews of com.unity.netcode.gameobjects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

What are some alternatives?

When comparing Game-Networking-Resources and com.unity.netcode.gameobjects you can also consider the following projects:

colyseus - ⚔ Multiplayer Framework for Node.js

Mirror - #1 Open Source Unity Networking Library

sora-unity-sdk - WebRTC SFU Sora Unity SDK

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

LiteNetLib - Lite reliable UDP library for Mono and .NET

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

wine

VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.

uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.