quickadd
bevy
quickadd | bevy | |
---|---|---|
38 | 574 | |
190 | 32,980 | |
0.5% | 1.9% | |
5.3 | 9.9 | |
3 months ago | about 7 hours ago | |
Python | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quickadd
- Ship Faster by Organising Less
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From a Day to 17 Minutes: How We’ve Dealt with Slow Build Times
by Adam Pavlisin & Slavo Glinsky ➤➤➤ https://acreom.com
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My productivity app is a never-ending .txt file
there's a much better way providing simplicity with full data ownership and real tasks out of the box in daily documents https://acreom.com
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100% User-Supported
the premise of this article is false. acreom [1] is VC backed, and doesn’t implement any of the mentioned practices. No price subsidising (quite the opposite), no pressure to create lock-in or monetize user data etc. There’s nothing wrong with being VC backed given the expectations between investors, the team and users are aligned.
[1] https://acreom.com/
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Skiff is shutting down in six months
Check out https://acreom.com, you literally own the software, it's local-first, E2EE, integrated, runs on markdown files, and once you download the app you can keep it forever.
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Show HN: Find consistent and conflict-free shortcuts for your app
Hello HN! Maker of Keycheck.dev here.
Keycheck is an open-source web app that lets you quickly find consistent and conflict-free shortcuts for your app. Currently featuring over 100 apps, and 1400 shortcuts.
When designing keyboard shortcuts for our main app - acreom (https://acreom.com/), we wanted to create a great keyboard user experience. This involves designing shortcuts which are easy to hit, easy to remember, and do not clash with the system shortcuts. We have learned that there’s no reason to reinvent the wheel and it’s easier to follow conventions from other popular apps to achieve this. Finding this out, however, was frustrating, and involved lots of manual work of downloading and signing in to other apps.
We decided to solve this problem and open-source our solution to help other makers in the process of designing shortcuts. You can match any key combination against combinations of other apps, search shortcuts by their keybinds, descriptions, or by app, and explore the apps and see their shortcuts. Feel free to play around and explore all the possibilities.
The code is fully open-sourced (https://github.com/Acreom/keycheck) and contributions are welcome! If you are a maker, feel free add your app to help other makers and increase visibility for your own project.
Looking forward to the feedback!
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A CEO's Guide to Emacs
with the steep learning curve of setting it up followed by the never ending UX complexities emacs seems like it's for people who get satisfaction of spending time setting things up rather than being effective. A modern alternative of this is Notion.
On the contrary, for people who care about getting stuff done with a capture-first organize-later interface that works out of the box like an iPhone, options are limited.
for the curious ones I'm building one myself https://acreom.com
- Welche Note taking/Wiki App nutzt ihr, falls überhaupt?
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Created a versus list for Note Taking Apps (last tab). What do you guys think? Did I miss anything?
- acreom (https://acreom.com)
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Ask HN: Who is hiring? (July 2023)
acreom | DevRel (remote) or Prague (Czechia)
https://acreom.com is a markdown knowledge base with tasks for developers. We're building a delightful and integrated interface developers love using alongside their code editors to organise their work.
reach out to me directly /martin at acreom dot com/ for more info.
bevy
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Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
What are some alternatives?
roqr - QR codes that will rock your world
Amethyst - Data-oriented and data-driven game engine written in Rust
markwhen - Make a cascading timeline from markdown-like text. Supports simple American/European date styles, ISO8601, images, links, locations, and more.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
chrono - A natural language date parser in Javascript
Fyrox - 3D and 2D game engine written in Rust
notebook - Tool for Thought. ʚɞ
piston - A modular game engine written in Rust
notes
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
notable - The Markdown-based note-taking app that doesn't suck.
specs - Specs - Parallel ECS