AE_tl_math VS math-parser-benchmark-project

Compare AE_tl_math vs math-parser-benchmark-project and see what are their differences.

AE_tl_math

An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter (by crazylafo)
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AE_tl_math math-parser-benchmark-project
1 1
119 124
- -
0.0 0.0
almost 2 years ago 7 months ago
C++ C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AE_tl_math

Posts with mentions or reviews of AE_tl_math. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-15.
  • Integrating GLSL Shaders With AE In 2022
    2 projects | /r/AfterEffects | 15 Apr 2022
    Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?

math-parser-benchmark-project

Posts with mentions or reviews of math-parser-benchmark-project. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing AE_tl_math and math-parser-benchmark-project you can also consider the following projects:

ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect

CPlusPlusThings - C++那些事

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration

ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.

flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted

OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.

SHADERed - Lightweight, cross-platform & full-featured shader IDE