AE_tl_math
math-parser-benchmark-project
AE_tl_math | math-parser-benchmark-project | |
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1 | 1 | |
119 | 124 | |
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0.0 | 0.0 | |
almost 2 years ago | 7 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
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AE_tl_math
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Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
math-parser-benchmark-project
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Any way to parse a math equation from a variable?
Search for "C++ math parser", e.g. muparser or look at the list in The Great C++ Mathematical Expression Parser Benchmark. Or if you want to do it on your own: A C++ Expression Parser Tutorial.
What are some alternatives?
ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect
CPlusPlusThings - C++那些事
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted
OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
SHADERed - Lightweight, cross-platform & full-featured shader IDE