7-Zip-zstd
dxvk
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7-Zip-zstd | dxvk | |
---|---|---|
40 | 765 | |
4,682 | 11,898 | |
- | - | |
6.1 | 9.4 | |
4 months ago | 4 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
7-Zip-zstd
- WinRAR musste shady werden.
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Zip: How not to design a file format
Do you consider rar a standard? It's a pretty good format, even though there aren't any good open-source implementations. But if you're willing to pay for your software, WinRAR command line versions are available for most platforms.
7zip is the most obvious free alternative. There is also a 7zip fork that offers zstd [1]. The command line experience for 7zip isn't very good however.
1: https://github.com/mcmilk/7-Zip-zstd
- my rarbg magnet backup (268k)
- How can I fix this
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28 years later, Windows finally supports RAR files
Check out https://github.com/mcmilk/7-Zip-zstd
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Zip/7Zip-archives instead of Cryptomator and what Apps
There's also this fork which supports additional compressions: https://github.com/mcmilk/7-Zip-zstd
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Best way to compress Data
7-zip is actually not a bad option, but I'd strongly advise using the fast-lzma2 codec, because, well, it is waay faster, and might even give you better ratios, depending on how you use it. You can find an implementation here, and it is compatible with traditional 7-zip (you can decompress it on any computer with any newish version of 7z)
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Recommendation of Windows software [A long read]
Hi, PeaZip can use McMilk's additional compression codecs for 7z format (Zstandard, Brotli, Lizard, etc), https://github.com/mcmilk/7-Zip-zstd
- Tried using forked 7-zip sfx
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Separate dump files for the top 20k subreddits
You can extract the files yourself with 7Zip. You can install 7Zip from here and then install this plugin to extract ZStandard files, or you can directly install the modified 7Zip with the plugin already from that plugin page. Then simply open the zst file you downloaded with 7Zip and extract it.
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
zstd - Zstandard - Fast real-time compression algorithm
dxvk-async
p7zip - A new p7zip fork with additional codecs and improvements (forked from https://sourceforge.net/projects/sevenzip/ AND https://sourceforge.net/projects/p7zip/).
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
7z - Because 7-zip source code was in a 7z archive [mirror]
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
LZ4 - Extremely Fast Compression algorithm
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
squashfs-tools-ng - A new set of tools and libraries for working with SquashFS images
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
zfs - OpenZFS on Linux and FreeBSD
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]