420weedsmoker69 VS CmdMenuGenerator

Compare 420weedsmoker69 vs CmdMenuGenerator and see what are their differences.

420weedsmoker69

My TF2 config. Mainly posted this as a back up, but you can download it if you want. (by WhyIsEvery4thYearAlwaysBad)

CmdMenuGenerator

A generator for efficient creation of recursively-nested voicemenus for commands. (by WhyIsEvery4thYearAlwaysBad)
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420weedsmoker69 CmdMenuGenerator
6 5
1 11
- -
0.0 1.8
over 2 years ago over 2 years ago
C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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420weedsmoker69

Posts with mentions or reviews of 420weedsmoker69. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-01.

CmdMenuGenerator

Posts with mentions or reviews of CmdMenuGenerator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-01.
  • What's your biggest TF2 regret? i'll start.
    1 project | /r/tf2 | 1 Sep 2021
    I made my recursively-nested command-voicemenu generator...
  • I reworked my generator for more binds. Your thoughts?
    2 projects | /r/tf2 | 1 May 2021
    A while back I made a generator to make nested bind-voicemenus (like the one in tribes or the CS:GO weapon selection) more efficiently, without wasting so much time to make my binds. Over some months I reworked this tool so it's much better than before hand. I still need criticism for this tool tho, so I can improve it.
  • How can I improve my binds (and their layouts)?
    2 projects | /r/Tf2Scripts | 1 May 2021
    So I have made a ton of binds (linked here) for my config with this recursive bind-voicemenu system that's seems to be working alright. Unfortunately it feels like I have to look at the display to select a bind, and my body feel slow at selecting a bind. (NOTE: You need my CmdMenuGenerator to make these binds.)
  • How do I sound like a guy so I can stop getting kicked?
    2 projects | /r/truetf2 | 9 Apr 2021
    You have to use my generator to get my binds working though.
  • Medic scripts
    2 projects | /r/Tf2Scripts | 26 Mar 2021
    I have binds to tell my pocket to push, tell my team my über status, and alert the team to which medigun I'm using. They're stored in my Command Menu system. (More information in this link.)

What are some alternatives?

When comparing 420weedsmoker69 and CmdMenuGenerator you can also consider the following projects:

Ultimate-TF2-Visual-Fix-Pack - A pack of visual fixes for TF2, to be sent to Valve.

mastercomfig - A modern customization framework for Team Fortress 2

comfig-fortress - A fun TF2 server experiment focusing on game balance and reliability

scalu - scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine

TF2LeakInfo - Compiled list of information gained from the TF2 Source Code leak.

SourceAutoRecord - Speedrun plugin for Source Engine games.

tf2-res-file-list - List of most Team Fortress 2 HUD resource files with screenshots

StrafeAnalyzer - A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)

VoicemenuGenerator - A generator for efficient creation of command-based voicemenus. [Moved to: https://github.com/WhyIsEvery4thYearAlwaysBad/CmdMenuGenerator]

RTD - Roll The Dice SourceMod plugin for Team Fortress 2

LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.