CmdMenuGenerator
VoicemenuGenerator
CmdMenuGenerator | VoicemenuGenerator | |
---|---|---|
5 | 2 | |
11 | 4 | |
- | - | |
1.8 | 8.7 | |
over 2 years ago | about 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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CmdMenuGenerator
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What's your biggest TF2 regret? i'll start.
I made my recursively-nested command-voicemenu generator...
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I reworked my generator for more binds. Your thoughts?
A while back I made a generator to make nested bind-voicemenus (like the one in tribes or the CS:GO weapon selection) more efficiently, without wasting so much time to make my binds. Over some months I reworked this tool so it's much better than before hand. I still need criticism for this tool tho, so I can improve it.
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How can I improve my binds (and their layouts)?
So I have made a ton of binds (linked here) for my config with this recursive bind-voicemenu system that's seems to be working alright. Unfortunately it feels like I have to look at the display to select a bind, and my body feel slow at selecting a bind. (NOTE: You need my CmdMenuGenerator to make these binds.)
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How do I sound like a guy so I can stop getting kicked?
You have to use my generator to get my binds working though.
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Medic scripts
I have binds to tell my pocket to push, tell my team my über status, and alert the team to which medigun I'm using. They're stored in my Command Menu system. (More information in this link.)
VoicemenuGenerator
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The utility of informating Binds
You typically can't have many binds on your keyboard, but this isn't really a problem at all, since you can just reorganize binds into voice menus and recursively link voice menus together. (I don't mean Source voicemenus that use voicecommands.)
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Adding New Keyboards To Tf2
It's not. You are better off using a custom voice menu of some kind.
What are some alternatives?
mastercomfig - A modern customization framework for Team Fortress 2
team-comtress-2 - Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations! [Moved to: https://github.com/mastercomfig/tf2-patches]
scalu - scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine
SourceAutoRecord - Speedrun plugin for Source Engine games.
cool-source - Modified Source Engine
StrafeAnalyzer - A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)
comfig-fortress - A fun TF2 server experiment focusing on game balance and reliability
RTD - Roll The Dice SourceMod plugin for Team Fortress 2
SourceDemoRender - Multithreaded, hardware accelerated solution to create high quality movies for the Source engine.
LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.
420weedsmoker69 - My TF2 config. Mainly posted this as a back up, but you can download it if you want.