CmdMenuGenerator
StrafeAnalyzer
CmdMenuGenerator | StrafeAnalyzer | |
---|---|---|
5 | 1 | |
11 | 42 | |
- | - | |
1.8 | 2.8 | |
over 2 years ago | 7 months ago | |
C++ | C | |
GNU General Public License v3.0 only | MIT License |
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CmdMenuGenerator
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What's your biggest TF2 regret? i'll start.
I made my recursively-nested command-voicemenu generator...
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I reworked my generator for more binds. Your thoughts?
A while back I made a generator to make nested bind-voicemenus (like the one in tribes or the CS:GO weapon selection) more efficiently, without wasting so much time to make my binds. Over some months I reworked this tool so it's much better than before hand. I still need criticism for this tool tho, so I can improve it.
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How can I improve my binds (and their layouts)?
So I have made a ton of binds (linked here) for my config with this recursive bind-voicemenu system that's seems to be working alright. Unfortunately it feels like I have to look at the display to select a bind, and my body feel slow at selecting a bind. (NOTE: You need my CmdMenuGenerator to make these binds.)
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How do I sound like a guy so I can stop getting kicked?
You have to use my generator to get my binds working though.
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Medic scripts
I have binds to tell my pocket to push, tell my team my über status, and alert the team to which medigun I'm using. They're stored in my Command Menu system. (More information in this link.)
StrafeAnalyzer
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Movement Cheating
pure movement: cowhop spicy's strafe analyzer https://github.com/spicy/StrafeAnalyzer
What are some alternatives?
mastercomfig - A modern customization framework for Team Fortress 2
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
scalu - scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine
cstrike15_src - Leak of CS:GO Source code, provided by yours truly so go rep me
SourceAutoRecord - Speedrun plugin for Source Engine games.
TR2Main - Tomb Raider II Injector Dynamic Library
RTD - Roll The Dice SourceMod plugin for Team Fortress 2
LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.
VoicemenuGenerator - A generator for efficient creation of command-based voicemenus. [Moved to: https://github.com/WhyIsEvery4thYearAlwaysBad/CmdMenuGenerator]
kitsune - (aka legendware) an internal legit and rage cheat for cs:go.
logswan - Fast Web log analyzer using probabilistic data structures