3d-model-ui-preview VS unity-csharp-basics-3

Compare 3d-model-ui-preview vs unity-csharp-basics-3 and see what are their differences.

3d-model-ui-preview

Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model (by llamacademy)

unity-csharp-basics-3

Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy! (by llamacademy)
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3d-model-ui-preview unity-csharp-basics-3
1 1
14 4
- -
10.0 0.0
over 1 year ago almost 2 years ago
ShaderLab ShaderLab
MIT License MIT License
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3d-model-ui-preview

Posts with mentions or reviews of 3d-model-ui-preview. We have used some of these posts to build our list of alternatives and similar projects.

unity-csharp-basics-3

Posts with mentions or reviews of unity-csharp-basics-3. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing 3d-model-ui-preview and unity-csharp-basics-3 you can also consider the following projects:

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw

line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.

level-resetting - Learn how to reset a scene in Unity back to its original state after the player has died, lost, or even won!

vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!

async-scene-transitions - Learn how to implement a framework to manage animations between scenes.

cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!