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Top 23 Rendering Open-Source Projects
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PixiJS
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
C++: How OpenGL works: software rendering in 500 lines of code
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
Please try looking through some large open source projects and contributing major contributions by familiarizing yourself with the code base, learning multiple programming languages, and not having major bugs in your code. I'd imagine you wouldn't want to do this.
Project mention: Does anyone else agree that the links to the latest development version of Open3D don't work? | /r/cscareerquestions | 2023-07-10I was going to file a bug about another issue, but I have to download the development version. This is why I want this solved quickly. None of the links seem to work: https://github.com/isl-org/Open3D/issues/6259
Historically, Reddit has used both UIKit and Texture as layout engines to build out the Reddit app. At the time of its adoption, Texture was used as a way to build screens and have the UI update asynchronously, which mitigated frame rate hitches and optimized scroll performance. However, Texture represented a significantly different paradigm for building UI than UIKit, and prior to RPL, we had components built on both layout engines. Reusing components across these frameworks was difficult, and having to juggle two different mental models for these systems made it difficult from a developer’s perspective. As a result, we opted to deprecate and migrate off of Texture.
Project mention: Fyrox Game Engine – a Rust game engine with a real editor and scripting system | news.ycombinator.com | 2024-04-26
Source: https://github.com/ssloy/tinyraytracer
OGRE (MIT/C++) https://github.com/OGRECave/ogre
Project mention: DiligentGraphics: Open-source cross-platform rendering middleware | news.ycombinator.com | 2024-04-29
Project mention: F3d v2.3.0 Released – Fast and minimalist 3D viewer | news.ycombinator.com | 2024-01-22
Rendering related posts
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Abstraction arround CommandBuffers and Queues
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Show HN: Structuresmith – Generate Project Files and Templates for Consistency
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Realtime Ray Marching implemented with Rust and wgpu
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Is it possible and realistic to learn independent of an API?
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But can it raytrace?
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Blender Game Engine's
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Web Rendering Proxy – Use historical browsers with the modern web
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A note from our sponsor - SaaSHub
www.saashub.com | 10 May 2024
Index
What are some of the best open-source Rendering projects? This list will help you:
Project | Stars | |
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1 | PixiJS | 42,610 |
2 | tinyrenderer | 19,434 |
3 | bgfx | 14,352 |
4 | blender | 11,589 |
5 | Open3D | 10,538 |
6 | Texture | 7,944 |
7 | Fyrox | 7,273 |
8 | Piccolo | 5,546 |
9 | tinyraytracer | 4,903 |
10 | gg | 4,282 |
11 | Ogre 3D | 3,745 |
12 | mapnik | 3,548 |
13 | tiny-cuda-nn | 3,432 |
14 | DiligentEngine | 3,331 |
15 | armory | 3,000 |
16 | asm-dom | 2,773 |
17 | yocto-gl | 2,766 |
18 | BlenderProc | 2,560 |
19 | Glitter | 2,428 |
20 | F3D | 2,358 |
21 | rust-doom | 2,315 |
22 | tinykaboom | 2,309 |
23 | arrow-js | 2,264 |
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