FlatBuffers Alternatives
Similar projects and alternatives to FlatBuffers
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Cap'n Proto
Cap'n Proto serialization/RPC system - core tools and C++ library
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SonarLint
Deliver Cleaner and Safer Code - Right in Your IDE of Choice!. SonarLint is a free and open source IDE extension that identifies and catches bugs and vulnerabilities as you code, directly in the IDE. Install from your favorite IDE marketplace today.
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MessagePack
MessagePack serializer implementation for Java / msgpack.org[Java]
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MessagePack
MessagePack implementation for C and C++ / msgpack.org[C/C++]
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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bebop
An extremely simple, fast, efficient, cross-platform serialization format
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Apache Arrow
Apache Arrow is a multi-language toolbox for accelerated data interchange and in-memory processing
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C++ Actor Framework
An Open Source Implementation of the Actor Model in C++
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vast
:crystal_ball: Visibility Across Space and Time – The network telemetry engine for data-driven security investigations.
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Bond
Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services. (by microsoft)
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FlatBuffers reviews and mentions
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conanex - Conan Extended
For example, it allow to install the following packages that could have conanfile.py on github: `` [requires] poco/1.9.4 flatbuffers/2.0.0 { git = "https://github.com/google/flatbuffers", tag = "v2.0.0" } CTRE/3.6 { git = "https://github.com/hanickadot/compile-time-regular-expressions" }
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How to store enormous strings in a Database? Can it be packaged?
And there are many other optimal data serialization methods available : Apache Thrift, Fast Buffers, FlatBuffers, ...
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C++ Jobs - Q2 2022
Technologies: Apache Arrow, Flatbuffers, C++ Actor Framework, Linux, Docker, Kubernetes, Wireguard
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Pointer Tagging for x86 Systems
In some user-land code, using indices or integer offsets can be better than pointer tagging. It allows to re-use data between GPU and CPU, use fewer bits for indices and simplify serialization. For example Flatbuffers is a very nice example: https://google.github.io/flatbuffers/
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Practice resources for handling and optimizing large game data sets?
I mentioned JSON, but there are many formats that are much more efficient. I can mention FlatBuffers, MessagePack and ProtoBuf. These are the ones I've used myself, and personally I'm most comfortable with MessagePack and ProtoBuf. I don't think the performance would be an issue if you had to choose between these three, it's mostly the API that is different.
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Next step in zpp::bits serialization - protobuf without code generation - no proto file required- (experimental)
Have you considered FlatBuffers instead? It's a related format, also from Google, that is designed for zero copy operation. I think it may be more suitable for this.
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Announcing planus 0.1, an alternative flatbuffers implementation
Any plans to support mutation? https://github.com/google/flatbuffers/issues/5772
We're pleased to announce the first release of a new flatbuffers implementation written in Rust, made by /u/tethyssvensson and myself.
- FlatBuffers
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The Perfect Configuration Format? Try TypeScript
protobuf may very well be total overkill. What you wanted to do was strongly type your configuration. What you get is a complete RPC layer.
This might not even be warranted when inter-process communication is a primary concern. After all, there's nothing inherently wrong with using whatever data transfer mechanism your standard lib provides.
It's not just protobuf though. Almost every data format for serializing structured data suffers from pushing a jungle on you when all you asked for was a banana.
The least invasive format I know of is FlatBuffers[0]. Doesn't push RPC on you. Allows you to parse a message even if you do not know this specific message's data structure in advance (like JSON).
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flatbuffers vs capnproto for go?
I'm evaluating flatbuffers and capnproto for efficient and performant messaging for redpanda (kafka in c++)
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C++ Jobs - Q4 2021
Technologies: Apache Arrow, Flatbuffers, C++ Actor Framework, Linux, Docker, Kubernetes
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How exactly do game engines manipulate game builds?
There are some standard formats / systems you can use, like Protocol Buffers or Flat Buffers if you want a binary format, or JSON, XML, or YAML if you want a text format. Or you can design your own format (which is not hard at all, it's just work). Some engines support multiple formats. For example, Unity uses a text format (YAML) for scenes and prefabs when you are editing the game, and then converts it to a binary format when you build the game.
- Bebop v2.3.0 now supports Rust - a faster, safer alternative to Protobuf
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Thoughts on Golang’s future in backend Web Development?
You should probably also check out MessagePack, FlatBuffers, CapnProto etc.
Stats
google/flatbuffers is an open source project licensed under Apache License 2.0 which is an OSI approved license.
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