FlatBuffers
idle
FlatBuffers | idle | |
---|---|---|
48 | 5 | |
22,062 | 201 | |
0.6% | - | |
8.7 | 1.8 | |
3 days ago | over 2 years ago | |
C++ | C++ | |
Apache License 2.0 | GNU Affero General Public License v3.0 |
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FlatBuffers
- FlatBuffers – an efficient cross platform serialization library for many langs
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Cap'n Proto 1.0
I don't work at Cloudflare but follow their work and occasionally work on performance sensitive projects.
If I had to guess, they looked at the landscape a bit like I do and regarded Cap'n Proto, flatbuffers, SBE, etc. as being in one category apart from other data formats like Avro, protobuf, and the like.
So once you're committed to record'ish shaped (rather than columnar like Parquet) data that has an upfront parse time of zero (nominally, there could be marshalling if you transmogrify the field values on read), the list gets pretty short.
https://capnproto.org/news/2014-06-17-capnproto-flatbuffers-... goes into some of the trade-offs here.
Cap'n Proto was originally made for https://sandstorm.io/. That work (which Kenton has presumably done at Cloudflare since he's been employed there) eventually turned into Cloudflare workers.
Another consideration: https://github.com/google/flatbuffers/issues/2#issuecomment-...
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Anyone has experience with reverse engineering flatbuffers?
Much more in the discussion of this particular issue onGitHub: flatbuffers:Reverse engineering #4258
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Flatty - flat message buffers with direct mapping to Rust types without packing/unpacking
Related but not Rust-specific: FlatBuffers, Cap'n Proto.
- flatbuffers - FlatBuffers: Memory Efficient Serialization Library
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How do AAA studios make update-compatible save systems?
If json files are a concern because of space, you can always look into something like protobuffers or flatbuffers. But whatever you use, you should try to find a solution where you don't have to think about the actual serialization/deserialization of your objects, and can just concentrate on the data.
- QuickBuffers 1.1 released
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Choosing a protocol for communication between multiple microcontrollers
Or, as an alternative to protobuffers, there's also flatbuffers, which is lighter weight and needs less memory: https://google.github.io/flatbuffers/
- FlatBuffers: FlatBuffers
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Is using Flatbuffers to parse sensor data a bad application of Flatbuffers?
As the title suggests, I am considering using Flatbuffers as a way to parse sensor data that has been stored in local datafiles. The project language is python.
idle
- Scriptable Headless Player Bots and independent ECS in a Custom UE C++ Server for MMO(RPG)s.
- A custom C++ server for the Unreal Engine 5, optimized for MMO(RPG)s.
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Idle: an asynchronous and hot-reloadable C++ dynamic component framework
The macOS build is fixed (at least in the CI): https://github.com/Naios/idle/runs/3643535900. Let me know if it works for you and if not, it would be great if you could open an issue at the issue tracker: https://github.com/Naios/idle/issues.
What are some alternatives?
Protobuf - Protocol Buffers - Google's data interchange format
function2 - Improved and configurable drop-in replacement to std::function that supports move only types, multiple overloads and more
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
ServerRecast - UE4 plugin for navmesh export
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
flecs - A fast entity component system (ECS) for C & C++
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
continuable - C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections)
cereal - A C++11 library for serialization
iara - The asynchronous framework for modern C++
SBE - Simple Binary Encoding (SBE) - High Performance Message Codec
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more