idle
iara
idle | iara | |
---|---|---|
5 | 1 | |
201 | 13 | |
- | - | |
1.8 | 7.3 | |
over 2 years ago | 9 months ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
idle
- Scriptable Headless Player Bots and independent ECS in a Custom UE C++ Server for MMO(RPG)s.
- A custom C++ server for the Unreal Engine 5, optimized for MMO(RPG)s.
-
Idle: an asynchronous and hot-reloadable C++ dynamic component framework
The macOS build is fixed (at least in the CI): https://github.com/Naios/idle/runs/3643535900. Let me know if it works for you and if not, it would be great if you could open an issue at the issue tracker: https://github.com/Naios/idle/issues.
iara
What are some alternatives?
function2 - Improved and configurable drop-in replacement to std::function that supports move only types, multiple overloads and more
liblava - Modern and easy-to-use library for Vulkan
ServerRecast - UE4 plugin for navmesh export
qpcpp - QP/C++ Real-Time Embedded Framework/RTOS for embedded systems based on active objects (actors) and hierarchical state machines
flecs - A fast entity component system (ECS) for C & C++
areg-sdk - AREG is an asynchronous Object RPC framework to simplify multitasking programming by blurring borders between processes and treating remote objects as if they coexist in the same thread.
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
eventbus - A simple, header only event bus library written in modern C++17.
continuable - C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections)
liblifthttp - Safe and easy to use C++17 HTTP client library.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
HFSM2 - High-Performance Hierarchical Finite State Machine Framework