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Cereal Alternatives
Similar projects and alternatives to cereal
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Onboard AI
Learn any GitHub repo in 59 seconds. Onboard AI learns any GitHub repo in minutes and lets you chat with it to locate functionality, understand different parts, and generate new code. Use it for free at www.getonboard.dev.
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Magic Enum C++
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
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pataro
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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cista
Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
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CPM.cmake
📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
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electionguard-cpp
A C++ implementation of ElectionGuard specification focused on encryption components.
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Cap'n Proto
Cap'n Proto serialization/RPC system - core tools and C++ library
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Kaitai Struct
Kaitai Struct: declarative language to generate binary data parsers in C++ / C# / Go / Java / JavaScript / Lua / Nim / Perl / PHP / Python / Ruby
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filesystem
An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
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SaaSHub
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cereal reviews and mentions
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Ser20, a C++20 fork of cereal
Where? Do you happen to have a pointer? Github has version 1.3.2 from February.
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Added reflection to C++ just to make my game work.
I'd stick with cereal for serialization
- Cereal Pack - a C++ schema serialization library
- Is there any good binary serializer & deserializer for C / C++?
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Pataro II: Pataro Harder
Today I'm back to working on Pataro, the roguelike built on libtcod that made up much of my Hacktoberfest efforts. I had been assigned to an issue requesting the addition of serialization and deserialization, but unfortunately ran out of time and wasn't able to finish the former or start the latter. I ran into issues with Cereal, and had a hard time figuring out the structure of the program and how to go about implementing serialization for all the relevant components. At the end of that attempt I mentioned that if I were to try again I'd start by testing out Cereal separately and getting a handle on that before trying to implement it in Pataro - so that's what I'm doing today.
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Hacktoberfest 5
I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
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Hacktoberfest 4
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
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Hacktoberfest 3
Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
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Binary serialization library for at least C++17?
This is the simplest serialization library I saw. You only need to add one method to your class and you can stream it to desired archive. It supports binary as well as json, XML and others. https://github.com/USCiLab/cereal
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Stats
USCiLab/cereal is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.
The primary programming language of cereal is C++.