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Cereal Alternatives
Similar projects and alternatives to cereal
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InfluxDB
Purpose built for real-time analytics at any scale. InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.
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Kaitai Struct
Kaitai Struct: declarative language to generate binary data parsers in C++ / C# / Go / Java / JavaScript / Lua / Nim / Perl / PHP / Python / Ruby
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CPM.cmake
📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
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json
A C++11 library for parsing and serializing JSON to and from a DOM container in memory. (by boostorg)
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eCAL
Discontinued Please visit the new repository: https://github.com/eclipse-ecal/ecal (by continental)
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Doryen
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
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pataro
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
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Magic Enum C++
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
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Construct
Construct: Declarative data structures for python that allow symmetric parsing and building
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cereal discussion
cereal reviews and mentions
- Ser20, a C++20 fork of cereal
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Added reflection to C++ just to make my game work.
I'd stick with cereal for serialization
- Cereal Pack - a C++ schema serialization library
- Is there any good binary serializer & deserializer for C / C++?
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Pataro II: Pataro Harder
Today I'm back to working on Pataro, the roguelike built on libtcod that made up much of my Hacktoberfest efforts. I had been assigned to an issue requesting the addition of serialization and deserialization, but unfortunately ran out of time and wasn't able to finish the former or start the latter. I ran into issues with Cereal, and had a hard time figuring out the structure of the program and how to go about implementing serialization for all the relevant components. At the end of that attempt I mentioned that if I were to try again I'd start by testing out Cereal separately and getting a handle on that before trying to implement it in Pataro - so that's what I'm doing today.
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Hacktoberfest 5
I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
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Hacktoberfest 4
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
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Hacktoberfest 3
Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
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Binary serialization library for at least C++17?
This is the simplest serialization library I saw. You only need to add one method to your class and you can stream it to desired archive. It supports binary as well as json, XML and others. https://github.com/USCiLab/cereal
- Google Protobuf vs JSON vs [insert candidate here]
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Stats
USCiLab/cereal is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.
The primary programming language of cereal is C++.