How is VR gaming on Linux these days?

This page summarizes the projects mentioned and recommended in the original post on /r/linux_gaming

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  • OpenHMD

    Free and Open Source API and drivers for immersive technology.

  • For WMR there's the OpenHMD project which gives only seated play, no motion tracking.

  • ALVR

    Stream VR games from your PC to your headset via Wi-Fi

  • For Quest there's ALVR, which is like an open source version of airlink. I've seen reports of it being somewhat buggy but still usable. I don't have a Quest headset, so haven't tried it myself.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • SlimeVR-OpenVR-Driver

    SlimeVR driver for OpenVR

  • The body trackers might be a problem. According to https://github.com/SlimeVR/SlimeVR-OpenVR-Driver/issues/2 SlimeVR currently doesn't support Linux but that should change in the future (and it being open source and all, if you're capable of it you of course also have the option to put in the effort yourself to make it happen).

  • SteamVR-for-Linux

    Issue tracker for the Linux port of SteamVR

  • SteamVR(SVR) for me currently crashes unless I turn off vulkan async (Link), some reason that causes issues on xwayland, one downside to this is that you need to have a good setup to not get yourself sick. SVR dash's volume control doesn't work, so I use kde connect if I have to mess with volume. SVR always crashes after displaying a couple of frames and so I have to unplug the HMD and reboot the software, funny thing is that I have a Windows friend with the same HMD and its the same for him.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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