Rendering old school tilemaps with WGPU?

This page summarizes the projects mentioned and recommended in the original post on /r/rust_gamedev

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
  • Luminol

    An RPG Maker XP-VX Ace rewrite, written in Rust with love 💕 (by Astrabit-ST)

  • Is this your project? https://github.com/Speak2Erase/Luminol

  • notan

    Cross-platform multimedia layer

  • If you're looking for something more high-level than WGPU, supporting egui and with nice web and native support, you can check (disclaimer, it's my project) https://github.com/Nazariglez/notan.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • trunk

    Build, bundle & ship your Rust WASM application to the web.

  • My current tooling is based on using trunk which eframe supports quite easily. Notan could too I suppose. The biggest block in tooling was needing to call notan_main on the wasm module. Trunk (as far as I am aware) does not support that behavior.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts