Using WGPU + crates directly or Bevy?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/rust_gamedev

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  • wgpu-rs

    Rust bindings to wgpu native library

    You could start with one of examples from wgpu and tinker with it to see if that's your thing. Ie. copy hello-triangle and add more triangles / make them move, etc.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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