Rust bindings to wgpu native library
Vulkan bindings for Rust
The closest thing to vulkan afaik is literally vulkan bindings, iirc I've seen the ash (https://github.com/MaikKlein/ash) crate recommended for that, but that is fairly unsafe.
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I made a video with every single debug render on a pathtracer I'm programming in Rust
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Would it be possible to make a game engine that runs in native and WASM easily with winit and wgpu?
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Most efficient way to write and read large amounts of u64s?
1 project | reddit.com/r/rust | 3 Sep 2021