Are multimeshes poorly optimized in Godot 4 or am I missing something? The same setup gives me 17 FPS in Godot 4 and 145 FPS in Godot 3.4.

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Does the performance improve significantly if you set all materials to be opaque (including the leaves)? If so, this is caused by https://github.com/godotengine/godot/issues/60364.

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