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InfluxDB
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There's also rust-gpu that's an entirely new rustc backend to generate SPIR-V to be able to run Rust on the GPU
Kinda - SPIR-V is an intermediate representation that can be consumed by graphics drivers and compiled down by them to the GPU's native code. In that sense it's more similar to emitting LLVM IR than e.g. x86 machine code. Similarly, Rust-CUDA emits NVVM IR, which is a subset of LLVM IR.
I believe rustc is looking into adopting Cranelift for debug builds to make compilation faster (at the expense of runtime performance), but release builds will continue to use LLVM by default due to better optimizations.
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