Shouldn't Valve distribute DXVK state files for games, like how their shader pre-caching system works?

This page summarizes the projects mentioned and recommended in the original post on /r/linux_gaming

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  • dxvk-poe-hack

    Patching dxvk to not wait for shader compilation

  • This is the old version of the patch, and hasn't been maintained for years: https://github.com/jomihaka/dxvk-poe-hack

  • dxvk-async

  • The ASYNC patch prevents the main CPU thread from being blocked, that's why stutters are almost completely eliminated. https://github.com/Sporif/dxvk-async

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • dxvk

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

  • It looks like it was removed from official DXVK here: https://github.com/doitsujin/dxvk/commit/922f0382f69088fc0263c72bbfe6418aa1fce9bf

  • Proton

    Compatibility tool for Steam Play based on Wine and additional components

  • They are not using it, because it doesn't work in all games and causes rendering issues. See this github post: https://github.com/ValveSoftware/Proton/issues/5485

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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