This Year in Wgpu - 2021

This page summarizes the projects mentioned and recommended in the original post on /r/rust

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • vello

    An experimental GPU compute-centric 2D renderer.

  • Finally, something of a request to the wgpu community. After having done a bunch of portability work on piet-gpu, which has it working on Metal and DX12 (with some rough edges), I feel like there are no big unknowns in porting it to WebGPU/wgpu, though it's not trivial. I don't have the bandwidth for such a port myself, but am happy to work with someone on it. A good place to start would be the new stack monoid, which is actually fairly easy from a porting perspective (no atomics, automatic translation to WGSL should work). I'm planning to prepare a paper on that work including quantitative performance results, so having a section that includes WebGPU/wgpu numbers would be useful.

  • gpuweb

    Where the GPU for the Web work happens!

  • That toolchain is possible. Right now there is a bit of an issue with SPIRV -> naga about the atomics. If it gets changed in WGSL, we should be able to support SPIR-V better.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • lapce

    Lightning-fast and Powerful Code Editor written in Rust

  • @raphlinus Have a look here lapce the author is using Druid with a custom wgpu backend. Maybe you can check it out.

  • rust-gpu

    🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

  • Does writing the shaders with rust-gpu instead of glsl (this is glsl right?) makes sense? What features would be needed for it?

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • I want the a fragment shader to run but I don't need color/depth/stencil targets

    2 projects | /r/GraphicsProgramming | 16 Feb 2023
  • Resources on WGSL clip planes?

    2 projects | /r/GraphicsProgramming | 18 Sep 2022
  • Show HN: I built a free in-browser Llama 3 chatbot powered by WebGPU

    5 projects | news.ycombinator.com | 3 May 2024
  • WGSL Is Terrible

    1 project | news.ycombinator.com | 2 Jan 2024
  • Why aren't we using highly efficient int8 calcualtions in quants? (maybe eli14?)

    2 projects | /r/LocalLLaMA | 21 Jul 2023