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Finally, something of a request to the wgpu community. After having done a bunch of portability work on piet-gpu, which has it working on Metal and DX12 (with some rough edges), I feel like there are no big unknowns in porting it to WebGPU/wgpu, though it's not trivial. I don't have the bandwidth for such a port myself, but am happy to work with someone on it. A good place to start would be the new stack monoid, which is actually fairly easy from a porting perspective (no atomics, automatic translation to WGSL should work). I'm planning to prepare a paper on that work including quantitative performance results, so having a section that includes WebGPU/wgpu numbers would be useful.
That toolchain is possible. Right now there is a bit of an issue with SPIRV -> naga about the atomics. If it gets changed in WGSL, we should be able to support SPIR-V better.
@raphlinus Have a look here lapce the author is using Druid with a custom wgpu backend. Maybe you can check it out.
Does writing the shaders with rust-gpu instead of glsl (this is glsl right?) makes sense? What features would be needed for it?