After 1 year of hard work, a rewrite to Godot and learning networking from scratch, our game Fishards is out now!

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/godot

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  • GameNetworkingSockets

    Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

    You can use https://github.com/ValveSoftware/GameNetworkingSockets to use the steam API on other systems/mobile not sure exactly how to use it though

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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