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C++ realtime-messaging Projects
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GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Yea UDP is technically more performant, but then you need a crypto layer + reliable message delivery layer + bespoke client.
However, there are existing libraries for exactly this use case - see https://github.com/ValveSoftware/GameNetworkingSockets
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NOTE:
The open source projects on this list are ordered by number of github stars.
The number of mentions indicates repo mentiontions in the last 12 Months or
since we started tracking (Dec 2020).
C++ realtime-messaging discussion
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A note from our sponsor - SaaSHub
www.saashub.com | 6 Jun 2026
Index
| # | Project | Stars |
|---|---|---|
| 1 | GameNetworkingSockets | 9,656 |