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C++ realtime-messaging Projects
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GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Steam does have a NAT traversal/punchthrough service too. It's apparently usable without Steam according to their README on https://github.com/ValveSoftware/GameNetworkingSockets but honestly the only easy to use implementation I know is in Facepunch.Steamworks which requires a SteamID to initialize
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NOTE:
The open source projects on this list are ordered by number of github stars.
The number of mentions indicates repo mentiontions in the last 12 Months or
since we started tracking (Dec 2020).
C++ realtime-messaging discussion
C++ realtime-messaging related posts
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How are game servers financed
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Steam is very good, but I do wish for more effort in the competition.
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Peer to Peer online multiplayer?
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What kind of person do I need to find to get help with this issue?
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Multiplayer game packaging
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does it cost money to have a small coop server?
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The Riftbreaker adds Steam Workshop Support, AMD FSR 2.1 support, Optimized CPU performance and more
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Index
Project | Stars | |
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1 | GameNetworkingSockets | 8,221 |