Peer to Peer online multiplayer?

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  • netpuncher

    Netpuncher server providing UDP hole punching for online playing

  • ..thinking of it, that's definitely something that you might want to try. It just needs a simple (weak) server that sets up the initial P2P connection but does not need to relay every packet. At least we used UDP hole punching successfully in another project.

  • GameNetworkingSockets

    Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

  • Their UDP-but-connection-based game networking protocol can be used completely separetely from Steam (it also supports encryption). I think that does not include their relay networking solution, but still.. maybe it's helpful. They also have a TCP-like interface to make it easy to plug into an existing solution.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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