Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR. Learn more →
GameNetworkingSockets Alternatives
Similar projects and alternatives to GameNetworkingSockets
-
-
CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
-
AreWeAntiCheatYet
A comprehensive and crowd-sourced list of games using anti-cheats and their compatibility with GNU/Linux or Wine.
-
Introducing .NET Multi-platform App UI (MAUI)
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
-
-
-
HeroicGamesLauncher
Discontinued A Native GUI Epic Games Launcher for Linux [Moved to: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher] (by flavioislima)
-
Nutrient
Nutrient - The #1 PDF SDK Library. Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
-
-
GlosSI
Discontinued Note that I am not currently contributing to GlosSI. This fork is only here just in case I do decide to contribute again. (by Thracky)
-
-
-
-
Game-Networking-Resources
Discontinued A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
-
-
-
-
RakNet
Discontinued RakNet is a cross platform, open source, C++ networking engine for game programmers.
-
-
naia
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
-
SLikeNet
SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
GameNetworkingSockets discussion
GameNetworkingSockets reviews and mentions
-
Quake 3 Source Code Review: Network Model
GameNetworkingSockets from Valve. Maybe not middleware enough? You have to implement the serialization and a state update strategy yourself.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
https://github.com/ValveSoftware/GameNetworkingSockets
-
How are game servers financed
Steam does have a NAT traversal/punchthrough service too. It's apparently usable without Steam according to their README on https://github.com/ValveSoftware/GameNetworkingSockets but honestly the only easy to use implementation I know is in Facepunch.Steamworks which requires a SteamID to initialize
-
Microsoft wins FTC fight to buy Activision Blizzard
Halo was mostly all about single player and early multiplayer/local multiplayer but their online netcode has sucked since Blood Gulch. Lots of games do networking horribly, I have been in gamedev making networking and I hate most of what people do. The ones that have a clean natting, based on enet style reliable UDP channels, RakNet style punch are better (RakNet was good until Facebook bought it). It has come a long way but also fallen back. Valve source netcode (on github) is probably the best and you can check it out here. They started with the best in Quake networking, then to Source.
-
Steam is very good, but I do wish for more effort in the competition.
There are some general APIs that are tied to Steam, like some networking stuff (even then there's an open source library), but the devs are not required to use any of those. If the devs chose to develop exclusively for steam and use their libraries, then that's their own decision.
-
I FIGURED OUT NETWORKING
Keep in mind that if you do go the GodotSteam route, there's GameNetworkingSockets from valve that doesn't have the requirement of needing Steam that you can use for releasing on other platforms. It has the same interface as the Steamworks SDK without requiring the Steamworks SDK.
-
Peer to Peer online multiplayer?
Their UDP-but-connection-based game networking protocol can be used completely separetely from Steam (it also supports encryption). I think that does not include their relay networking solution, but still.. maybe it's helpful. They also have a TCP-like interface to make it easy to plug into an existing solution.
-
What kind of person do I need to find to get help with this issue?
You can also use the non-Steam parts of that library in any game in case you don't just release on Steam (have a look at https://github.com/ValveSoftware/GameNetworkingSockets )
-
Multiplayer game packaging
If you want to go the route of using a raw protocol and packing your messages yourself, I suggest to at least have a look at Valve's GameNetworkingSockets either for inspiration of what you might need or even to just use the library: https://github.com/ValveSoftware/GameNetworkingSockets
-
does it cost money to have a small coop server?
There is early NAT piercing support in Valve's GameNetworkingSockets. Check out:
-
What network messaging library do you recommend?
You can also try Valve's GameNetworkingSockets with a serialization of your choice.
-
A note from our sponsor - CodeRabbit
coderabbit.ai | 16 Feb 2025
Stats
ValveSoftware/GameNetworkingSockets is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.
The primary programming language of GameNetworkingSockets is C++.
Popular Comparisons
- GameNetworkingSockets VS netcode.io
- GameNetworkingSockets VS nakama
- GameNetworkingSockets VS libzt
- GameNetworkingSockets VS lidgren-network-gen3
- GameNetworkingSockets VS HeroicGamesLauncher
- GameNetworkingSockets VS Game-Networking-Resources
- GameNetworkingSockets VS GlosSI
- GameNetworkingSockets VS GloSC
- GameNetworkingSockets VS AreWeAntiCheatYet
- GameNetworkingSockets VS Proton