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I will look into implementing this tomorrow morning as it's already 3am for me right now, but I am aware that the dxpos/dypos is pointless. What I don't get is how this might be a bomdas/pemdas issue, because the code I was following is from monogame's github https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Graphics/SpriteBatchItem.cs I'm assuming this is the function that handles the rotation since it's what the draw method with rotation eventually leads into, and when I tested these values outside of monogame, the values were within a reasonable range and were looping, as you'd expect from numbers using cos/sin. I know that dx/dy in the code are just change in x from the origin from following the code, and my origin is always 0,0, so I kept that in there for easy 1-to-1 translation. The units are in degrees at first and were later changed to radians.