In a nutshell: Aren't game engines just pre-programmed instructions written for the user?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • pyglet

    pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.

  • In the same way, if your goal is to make a game, why go to the trouble of writing all the code to do basic things like loading images and drawing sprites and playing sounds when you could just type "import pyglet"?

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • When people think of a "game engine", they usually think of something with its own GUI and editor, like the Godot engine or Unity or Unreal Engine, but those are still basically the same thing: a collection of software that does basic game tasks, but with graphical interfaces.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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