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I appreciate bug reports submitted via the Godot Engine bug tracker with notify to @fire, but sad letters here in HN are acceptable too.
https://github.com/godotengine/godot/issues
I am awaiting the day I can try Bevy with my favourite fox model animated.
https://github.com/KhronosGroup/glTF-Sample-Models/blob/mast...
Sadly we don't yet have top tier compile time tests like rust does (https://perf.rust-lang.org/). We have a history of CI durations over time, but this is a rough metric given that we both optimize our CI constantly and testing on github vms isn't the cleanest environment.
I run `cloc` on our repo every so often, but this also isn't a "metric" we drive down.
We can (and should) build up testing infrastructure for all of this.