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If you're not dead set on using Unity specifically, you could also look into using F# with Godot, the two are pretty easy to use together. There's an extension called Godot F# Tools that does most of the manual stuff for you, though you have to make a small tweak to the .fsproj file it generates (bug ref. There's some info on how it works with examples of using F# along with comparisons to C# in this blog post and the two follow-ups as well.
Not Unity, but Nu is an F#-first game engine you might look into.
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Hence, a higher number means a more popular project.