I just released a new version of my Infinite-Drawing app Lorien. It now has a very flexible selection tool: https://github.com/mbrlabs/Lorien

This page summarizes the projects mentioned and recommended in the original post on /r/godot

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
  • Lorien

    Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.

  • Someone on Github already suggested exactly that (https://github.com/mbrlabs/Lorien/issues/7). It's really useful, but i'd have to check every single point of a brush stroke, which can get really expensive.

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • I'm not an expert in this, but from what i understand they define the distance from the center of a character to each pixel. With this information, you can write a renderer the renders them sharp no matter the zoom level. This is the PR if you want to read more about it (also includes a video): https://github.com/godotengine/godot/pull/44772

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • input-wacom

    Linux kernel driver for Wacom devices

  • No i don't need input-wacom, should be included in my kernel version (4.x) according to this chart: https://github.com/linuxwacom/input-wacom/wiki/Device-IDs. Might be a bug in Godot then. I'm pretty sure that drawing tablet support is not very battle tested in Godot.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts