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Someone on Github already suggested exactly that (https://github.com/mbrlabs/Lorien/issues/7). It's really useful, but i'd have to check every single point of a brush stroke, which can get really expensive.
I'm not an expert in this, but from what i understand they define the distance from the center of a character to each pixel. With this information, you can write a renderer the renders them sharp no matter the zoom level. This is the PR if you want to read more about it (also includes a video): https://github.com/godotengine/godot/pull/44772
No i don't need input-wacom, should be included in my kernel version (4.x) according to this chart: https://github.com/linuxwacom/input-wacom/wiki/Device-IDs. Might be a bug in Godot then. I'm pretty sure that drawing tablet support is not very battle tested in Godot.