Tips for working with hex grids?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • func calc_flat_to_offset(flat): var offset_x = int(flat / g_height) var t = (float(flat) / float(g_height)) - float(offset_x) # Floating point precision error see issue here: https://github.com/godotengine/godot/issues/33973#issuecomment-559582214 var offset_y = t * float(g_height) return Vector2(offset_x, offset_y)

  • godot-gdhexgrid

    A GDScript hexagonal grid implementation for Godot.

  • Good Godot Reference: https://github.com/romlok/godot-gdhexgrid/blob/master/HexCell.gd

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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