PSA: Setting Skeleton3d.anmate_physical_bones does not work when enabled in the inspector, even though the editor indicates that it will. [Godot 4.0.2]

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  • godot-3d-mannequin

    An Open Source 3d character and character controller for the Godot game engine

  • Importing Open3dMannequin from our great friends at GDQuest into 3d project and adding a new inherited scene from the .glb

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • This bug has been reported via issue #76502, but just thought I might shed a little bit of light on it just in case it might save anyone else some time!

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