Strolle: Raytracing 2 million triangles in real-time!

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • strolle

    Experimental real-time renderer with support for dynamic global illumination

  • The source code is available here, for the curious people: https://github.com/Patryk27/strolle

  • rust-gpu

    🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

  • Technical-wise we'd like to give shout out to rust-gpu! -- thanks to them, the entire raytracer (including shaders) has been written in Rust.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • ancient-raytracer

    raytracer in C++

  • I have to laugh. I wrote my first raytracer as a class project in 1990 in C++ (which was a much worse language then than it is today, and was arguably a mistake). I ran it on a Sun 3. It took more than a minute to render my hard-coded image with a couple of hundred triangle-equivalents to a 100×100 buffer. Today that same raytracer can render that image with 3×3 antialiasing at 100×100 in about 40ms (about 25fps) on my current hardware; 2560×1440 takes about 14s.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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