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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
The source code is available here, for the curious people: https://github.com/Patryk27/strolle
Technical-wise we'd like to give shout out to rust-gpu! -- thanks to them, the entire raytracer (including shaders) has been written in Rust.
I have to laugh. I wrote my first raytracer as a class project in 1990 in C++ (which was a much worse language then than it is today, and was arguably a mistake). I ran it on a Sun 3. It took more than a minute to render my hard-coded image with a couple of hundred triangle-equivalents to a 100×100 buffer. Today that same raytracer can render that image with 3×3 antialiasing at 100×100 in about 40ms (about 25fps) on my current hardware; 2560×1440 takes about 14s.
Related posts
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
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[rust-gpu] How do I run/build my own shaders locally?
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Posh: Type-Safe Graphics Programming in Rust
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Introducing posh: Type-Safe Graphics Programming in Rust
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Looking for high level GPU computing crate