zemeroth
feather
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zemeroth | feather | |
---|---|---|
7 | 19 | |
1,376 | 2,550 | |
- | 0.5% | |
3.2 | 2.6 | |
about 1 month ago | 16 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Publish Rust game in Macroquad on Android's Google Play
Tutorial is based on a public test of zemeroth game.
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
feather
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I’m on a crusade
Server side: - https://github.com/feather-rs/feather - https://github.com/valence-rs/valence
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A guide to setting up a cloud server network
- What server software or framework to use. Ideally, if you dont need too much vanilla features (world generation, all mobs & items implemented, etc), I'd use something lightweight that is not based off of the vanilla server software. There are a few projects like this on github, including: https://github.com/Minestom/Minestom , https://github.com/feather-rs/feather , https://github.com/KryptonMC/Krypton , https://github.com/df-mc/dragonfly (bedrock). Which one you use will probably depend mostly on your preference. - You will need a way to store data separate from the servers. A database like postgres should work. There are a lot of different databases tho!
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What would you rewrite in Rust?
There has been some work... feather mc server and piston's hematite client This client also seems to be in active development: Leafish
- Minecraft - Rust Edition
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But guys, if you had to choose?.....
There is the feather port of Minecraft server. Lacking a gui but the serve could easily reach parity with some community help
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Handling minecraft-like worlds in a rusty way?
As far as your enum idea goes, I don't directly see a place for storing chunk data in an enum (in the way that you would with Some(T). But, totally OK to store your block types that way (as feather-rs does)
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Feather: A Minecraft server implementation in Rust
The insight contributors chart is usually a good clue. It’s not perfect because it only shows the main branch configured in GitHub and some project haven’t merged to main in years.
Still, it’s good to see how many real contributors a project has, and how active they are over time.
https://github.com/feather-rs/feather/graphs/contributors
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Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
In a similar vein, there is also a Rust-based Minecraft server implementation:
https://github.com/feather-rs/feather
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Sandboxed plugins in Rust
I think feather's plugin system is pretty cool
What are some alternatives?
citybound - A work-in-progress, open-source, multi-player city simulation game.
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
rust-genetic-algorithm - A genetic algorithm for bechmark problems, written to learn Rust.
PackSquash - 📦 Minecraft: Java Edition resource and data pack optimizer which aims to achieve the best possible compression, performance and protection, improving pack distribution, storage and in-game load times.
Popsicle - Multiple USB File Flasher
ferium - Fast and multi-source CLI program for managing Minecraft mods and modpacks from Modrinth, CurseForge, and Github Releases [Moved to: https://github.com/gorilla-devs/ferium]
woodpecker - Drill is an HTTP load testing application written in Rust
mcsoft-auth - Authenticate to Minecraft using the Microsoft Authentication Scheme from Rust.
rust-quake - Quake map renderer in Rust
stork - 🔎 Impossibly fast web search, made for static sites.
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
cuberite - A lightweight, fast and extensible game server for Minecraft