zelda3
dmca
zelda3 | dmca | |
---|---|---|
64 | 185 | |
4,150 | 5,423 | |
- | 0.7% | |
4.9 | 9.9 | |
5 months ago | 6 days ago | |
C | DIGITAL Command Language | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zelda3
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Lessons from Open-Source Game Projects
Zelda3 - Zelda 3 clone. C, SDL2
- The Legend of Zelda A Link to the Past PC Port
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Did someone say we are all playing Zelda??
here’s the GitHub link to it. there is also a native PC port of Ocarina of time called ship of harkinian. I highly recommend playing these games in their native pc ports for a more modern way with some QoL changes.
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
The Legend of Zelda A Link To The Past Decompilation: https://github.com/snesrev/zelda3
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zelda link to past port
Have you tried to follow the instructions from the Zelda3 official GitHub page?.
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I asked for Tears of the Kingdom; they sold out, so I got the next best thing.
I recently imported US version so I can have a legal rom for the PC port. Highly recommend, runs awesome, with widescreen support etc.
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how exactly does the mixture of reverse enginiring and porting games work?
i have looked into reverse engiring games from things like the legend of zelda project of RE games. i came across the port of ALTTP which is here: https://github.com/snesrev/zelda3. im intrested in both learning how games work and more importantly porting them into a more readable langauges. I havent started learning anything as i want to understand the fundamentals and the back bones into creating a port. While i started on looking into programming langauges i found actually picking one diffecult. They all seem to have diffrent use cases but i want one that is easy to start off with, i was thinking of either c# or c++, even after picking a code language to settle on, with a port of older games, how does a game engine come into play? iv seen people talking about unity or unreal, but im a little confused on that. can i create a game entirly without a game engine? is porting a game without an engine a good idea? it says the ALTTP was made in c but does it use a game engine or not?
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Best route to play Zelda GB games?
An amazing version right now would be the unofficial PC port based on a decompilation of the actual SNES game. It has a bunch of additional features like widescreen and MSU support.
- What do you guys play? Since I received my deck in the mail, I have found myself increasingly more interested in pixel games and top-down style games. Any suggestions on really good battery friendly games?
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First time playing A Link To The Past and wow it’s amazing!
Let's not forget this, either: https://github.com/snesrev/zelda3
dmca
- Nintendo blitzes GitHub with over 8k emulator-related DMCA takedowns
- GitHub: Nintendo Submit DMCA Notices to Yuzu Forks
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Why Don't I Like Git More?
Every DMCA takedown notice in https://github.com/github/dmca is a net win for git as a decentralized version control system, especially for repositories that require signed commits. Unfortunately, some people upload only a snapshot of their repository working directory instead of... using git like it is supposed to be used I guess?
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Plex Asks GitHub to Take Down 'Reshare' Repository over Piracy Fears
I’m with you thus far, but I’m trying to parse the notice to see why GitHub is even complying (see https://github.com/github/dmca/blob/master/2024/03/2024-03-1... ) and I think Torrentfreak got it wrong. I think they’re trying to claim infringement on Plex Server, but the English in the takedown notice is barely legible (and it feels like a mixup between trademarks and copyright), to the point that I find GitHub’s compliance odd.
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Team Fortress:Source 2 receives DMCA takedown from Valve
Text of tweet thread:
Hello everyone. We have some unfortunate news to share with you.
Today, we received a DMCA takedown from Valve on all our public GitHub repositories and all its forks made by the community.
https://github.com/github/dmca/blob/master/2024/01/2024-01-1...
While we were discussing the project's future internally recently, we already came to the conclusion to stop the development of the project due to the current state of the code being unusable anymore with s&box's recent major engine changes, and that we overall moved on from it.
Sadly, this means this DMCA takedown is the nail in the coffin. We cannot bring it back and we've hit Valve's attention, it seems like they definitely don't want us to use their IP (which is totally fair and legal from them).
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No attempt at contact, just stabbing the customer in the back
DMCA from GitHub: https://github.com/github/dmca/blob/master/2023/10/2023-10-10-mazda.md
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Mazda files false DMCA takedown notice to intimidate open source programmer
https://github.com/github/dmca/blob/master/2023/10/2023-10-10-mazda.md
https://www.thedrive.com/news/mazda-slaps-developer-with-cease-and-desist-for-diy-smart-home-integration
https://web.archive.org/web/20231014070536/https://old.reddit.com/r/homeassistant/comments/1771ywu/removal_of_mazda_connected_services_integration/
https://community.home-assistant.io/t/mazda-connected-service/354221
https://community.home-assistant.io/t/removal-of-mazda-connected-services-integration/625885/36
https://www.home-assistant.io/
https://youtu.be/l2qKEkG29gI
https://youtu.be/NfiIXooD77s
https://youtu.be/PrtbYu1OYhY
https://youtu.be/nigJMu0lUbM
https://youtu.be/qLlxOD5IHYc
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Mazda's DMCA takedown kills a hobbyist's smart car API tool
> Is there anything that average folk can do against these notices when they're sent to companies like GitHub?
They can file a counter-notice, commit to accepting service of process if the other party wants to sue, and wait 10-14 days. There's a guide at https://docs.github.com/en/site-policy/content-removal-polic... and there are plenty of example counter-notices in the https://github.com/github/dmca repo.
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Removal of Mazda Connected Services Integration
From the posted notice[1], they answered "No" to the question "Do you claim to have any technological measures in place to control access to your copyrighted content? Please see our Complaints about Anti-Circumvention Technology if you are unsure." Is that the same thing you are referencing?
[1] https://github.com/github/dmca/blob/master/2023/10/2023-10-1...
- DMCA takedown for pymazda and node-mymazda
What are some alternatives?
xenia - Non-maintained mousehook/stfs & other hacks branch, check https://github.com/marinesciencedude/xenia-canary-mousehook for more up-to-date version.
paimon-moe - Your best Genshin Impact companion! Help you plan what to farm with ascension calculator and database. Also track your progress with todo and wish counter.
Zelda-3-Launcher - An all-purpose GUI tool to download, extract, compile, and launch Zelda 3 on PC.
cloudstream - Android app for streaming and downloading media.
keeperfx - Open source remake and Fan Expansion of Dungeon Keeper.
btcrecover - An open source Bitcoin wallet password and seed recovery tool designed for the case where you already know most of your password/seed, but need assistance in trying different possible combinations.
cartreader - A shield for the Arduino Mega that can back up video game cartridges.
tetris-os - An operating system, but it only plays Tetris. [UnavailableForLegalReasons - Repository access blocked]
pokeruby - Decompilation of Pokémon Ruby/Sapphire
DeDRM_tools - DeDRM tools for ebooks
Mario-Kart-64-HD - MK64HD :) [GET https://api.github.com/repos/AndratVA/Mario-Kart-64-HD: 403 - Repository access blocked]
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]