zelda-framework VS FCL

Compare zelda-framework vs FCL and see what are their differences.

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zelda-framework FCL
4 1
5 1,315
- 2.2%
0.0 2.2
almost 3 years ago 2 days ago
C++ C++
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zelda-framework

Posts with mentions or reviews of zelda-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

FCL

Posts with mentions or reviews of FCL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing zelda-framework and FCL you can also consider the following projects:

colliders

PCL - Point Cloud Library (PCL)

moveit - :robot: The MoveIt motion planning framework

DART - DART: Dynamic Animation and Robotics Toolkit

Robotics Library (RL) - The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control.

ROS - Core ROS packages

MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)

AIKIDO - Artificial Intelligence for Kinematics, Dynamics, and Optimization

cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

awesome-collision-detection - :sunglasses: A curated list of awesome collision detection libraries and resources

Dart - All Algorithms implemented in Dart