zelda-framework
By Ratstail91
FCL
Flexible Collision Library (by flexible-collision-library)
zelda-framework | FCL | |
---|---|---|
4 | 1 | |
5 | 1,315 | |
- | 2.2% | |
0.0 | 2.2 | |
almost 3 years ago | 2 days ago | |
C++ | C++ | |
zlib License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zelda-framework
Posts with mentions or reviews of zelda-framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-22.
- [C++] I've been coding for 17 years, and I bombed a coding interview today. I need help reviewing a game engine's code.
-
[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
But really, Box2D is a physics library, all I needed here was a collision library. I built this for my game engine, and if I used Box2D I'd have to do things the Box2D way i.e. a physics world, etc.
- Zelda-Framework - a lightweight SDL2 based C++ game engine in progress. See comments for feature list.
- Writing a Game Engine - What Do I Need?
FCL
Posts with mentions or reviews of FCL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-22.
-
[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
What are some alternatives?
When comparing zelda-framework and FCL you can also consider the following projects:
colliders
PCL - Point Cloud Library (PCL)
moveit - :robot: The MoveIt motion planning framework
DART - DART: Dynamic Animation and Robotics Toolkit
Robotics Library (RL) - The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control.
ROS - Core ROS packages
MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)
AIKIDO - Artificial Intelligence for Kinematics, Dynamics, and Optimization
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
awesome-collision-detection - :sunglasses: A curated list of awesome collision detection libraries and resources
Dart - All Algorithms implemented in Dart