FCL
awesome-collision-detection
FCL | awesome-collision-detection | |
---|---|---|
1 | 2 | |
1,303 | 823 | |
1.3% | - | |
2.2 | 5.1 | |
24 days ago | 7 months ago | |
C++ | ||
GNU General Public License v3.0 or later | Creative Commons Zero v1.0 Universal |
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FCL
-
[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
awesome-collision-detection
- Simulating collisions
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[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Other resources on collision detection: https://github.com/jslee02/awesome-collision-detection
What are some alternatives?
PCL - Point Cloud Library (PCL)
pixel-perfect-object-based-collision - This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62).
moveit - :robot: The MoveIt motion planning framework
DART - DART: Dynamic Animation and Robotics Toolkit
Robotics Library (RL) - The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control.
ROS - Core ROS packages
MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)
AIKIDO - Artificial Intelligence for Kinematics, Dynamics, and Optimization
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
colliders
zelda-framework
Dart - All Algorithms implemented in Dart