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OP's library https://github.com/Ratstail91/colliders
But really, Box2D is a physics library, all I needed here was a collision library. I built this for my game engine, and if I used Box2D I'd have to do things the Box2D way i.e. a physics world, etc.
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
Other resources on collision detection: https://github.com/jslee02/awesome-collision-detection